Documents/Examples
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Latest Games Documentation

SNAP Mobile: Device and Network Test Instructions
This document gives developers a guide to the SNAP Mobile Device and Network testing tool. The SNAP Mobile Device and Network testing tool is designed to help developers determine the compatibility of certain devices and networks with SNAP Mobile. This document provides instructions for: setting up the testing tool on the device(s) to be tested; conducting the test; and reviewing test results.

SNAP Mobile: Game Compliance Testing Guide
This document provides a detailed explanation of the SNAP Mobile Game Compliance Testing process. It includes a description of the SNAP Mobile Emulation Environment’s functions and features; instructions for setting up the SNAP Mobile Emulation Environment; procedures for conducting various types of tests, including the precompliance test; and, detailed steps for each stage of the process from initial development to final compliance testing.

SNAP Mobile: Standard Game Requirements
This document contains the technical, usability, and publishing requirements for SNAP Mobile games. These requirements apply to developers who use the SNAP Mobile Client API to create SNAP Mobile games for mobile devices that support the Java™ Platform, Micro Edition (Java ME) technology. This document serves as a standard reference document for SNAP Mobile game compliance testing.

SNAP Mobile: Server Administration Guide for Game Developers
This guide provides instructions for configuring the SNAP Mobile Development server environment through the CSR tool. It is intended for game developers who are using the SNAP Mobile SDK to implement rankings and asset management functionality in a multiplayer game.

SNAP Mobile: Getting Started
This document provides a quick and easy starting point for developers who want to begin working with the SNAP Mobile Client SDK. It gives an overview of SDK contents and outlines what developers should consider when setting up their development environment.

SNAP Mobile SDK Javadocs
The Javadocs describe the packages, specifying the classes and usage, in the SNAP Mobile API.

S60 Platform: 3D Game Engine Example with Sensor Support
This C++ example application demonstrates a simple 3D engine. The engine produces a simple car game where you can drive a car around a wide parking lot. Everything seen on the screen is rendered in 3D. The example utilizes OpenGL ES and the application dynamically scales on all screen sizes of S60 devices.

Flash Lite: Multiplayer Game Example
Using the simple TicTacToe game as a basis, this example covers the practicalities of creating an online multiplayer game, complete with chat, and player challenge capabilities. Using the new socket server capabilities of Flash 2.1, this example, including all source files and a tutorial, should open up some new possibilities for developing online player interaction.

Next Steps in Mobile Rules! Multiplayer Competition; a Business Overview with SNAP Mobile
This webinar contains an overview on developing on the SNAP Mobile platform, and introduction on tools and other resources available as well as the next steps for Mobile Rules! Multiplayer competition.
Best Practices for HW-Accelerated Graphics Optimization
Learn how to use the OpenGL ES API to render 3D graphics in an efficient way in hardware-accelerated Nokia devices based on S60 3rd Edition and 3rd Edition, Feature Pack 1 (for example, Nokia N93, Nokia N93i, Nokia N95, and Nokia E90). Graphics hardware in the accelerated devices is many times faster than a SW-based implementation. However, certain simple principles in the OpenGL ES API usage need to be followed to get the best performance. The document provides some dos and don’ts to optimize the performance of the application. In addition, a texture conversion tool and a demo application are provided in the package.



